Oceano Odyssey

Proud to have contributed as a Unreal Engine Artist to this immersive project for the Oceanographic Museum of Monaco. ๐ŸŒŠ ๐Ÿฌ ๐Ÿš€โœจ

My work focused on:
๐Ÿ”น Designing and assembling underwater environments
๐Ÿ”น Creating PCG-based coral systems tailored to different biomes and functional purposes
๐Ÿ”น Simulating dynamic schools of fish and predator behaviors using Niagara
๐Ÿ”น Building a complete FX system, including multiple bubble, splash, and ambient particle systems, each designed for specific contexts and purposes
All visuals were developed in real-time with Unreal Engine, blending technical precision with immersive storytelling.