I am a Technical Artist specializing in Unreal Engine, with a deep passion for bridging the gap between art and technology. With a strong foundation in 3D modeling, texturing, and shader development, I excel at creating visually stunning and optimized assets for real-time environments. My expertise includes developing efficient workflows, procedural content generation, and custom tools to enhance productivity and push visual fidelity to the next level.
I am skilled in solving complex technical challenges, optimizing game performance, and implementing advanced lighting and VFX techniques. Additionally, I have extensive experience with Chaos and Niagara systems, enabling me to create realistic physics simulations and dynamic visual effects. I am proficient in Blueprints and have a solid understanding of programming logic, allowing me to collaborate closely with both artists and engineers to bring creative visions to life.
My experience spans across various industries, including gaming, films, advertisements, virtual production, and architectural visualization, where I have contributed to projects from concept to completion.
I am passionate about continuous learning and staying up-to-date with the latest advancements in Unreal Engine and related technologies. My goal is to create immersive, high-quality experiences that captivate and inspire players and users alike.
Technical Artist responsible for creating and optimizing real-time environments for
two feature films within a virtual production pipeline. Led and coordinated a team
while ensuring high performance, stability, and visual quality for on-set production
workflows.
Creating efficient environment pipelines, tools, and workflows in Unreal Engine to
bring worlds to life, support art teams, and maintain project organization.
I work on different projects in the Art department, especially with the technical part in Environment, FX, Asset revision, Procedural Content Generation, Tool Developing and Render.
Established in 2023, Greyscale Interactive is an indie game development studio, telling complex character-driven stories in multiple formats. We're currently developing a 3rd Person Action-Adventure video game called 48, and its epilogue called Hectic Days.